It’s time to enroll for Play4Agile again, a serious gaming unconference in Germany.
So, last year this happened: I made a Playpplication [blog] to apply for a spot. Except I forgot to fill in the official form that goes with it.
Oh well, “Ordnung muss sein” I guess… Anyway, my application wasn’t processed and I ended up on spot #42 on the waiting list… which meant I never got to attend it. 🙁
Once again I’m hoping to join the serious games unconference Play4Agile next year, so here is my Playpplication. 🙂
I love checking out new (un)conferences every year, but this one around serious games is becoming a regular one for me. Serious gaming is the act of using games or game metaphors to explain certain concepts, amplify group dynamics, let people experiment in a safe environment or as a learning tool.
I like Play4Agile specifically because the attendees create a safe and open environment where everyone feels free to experiment, fail and learn a lot together. There hasn’t been a year I wasn’t inspired to try multiple games afterwards or I didn’t get to experiment with multiple concepts I had in my mind. Hoping to get through the lottery and see this tribe again next February!
Will keep you updated.
[EDIT]: I forgot to fill in some form, so I’m at spot #42 on the waiting list, which means I’ll not be attending this year…
At the beginning of this year I went to one of the most fun and educational unconferences I’ve ever been to; Play4Agile [web].
Typically at an unconference, the agenda is created by the attendees at the beginning of the meeting. Anyone who wants to initiate a discussion on a topic can claim a time and a space. Unconferences typically feature open discussions rather than having a single speaker at the front of the room giving a talk, although any format is permitted. This form of conference is particularly useful when the attendees generally have a high level of expertise or knowledge in the field the conference convenes to discuss.
The main topic was about games in agile. How to use games for explaining certain agile concepts, apply gamification in learning, use existing games as a metaphor for real life situations, etc.
Last year it was sold out in under 15 minutes, so this year the organising committee reinstated that one will need to apply in order to join.